The Night's Wind

A leathal Assassin!!!

Description:

Male Tiefling Rogue 6
Lawful Good

Strength 18 (4)
Dexterity 21 (
5)
Constitution 18 (4)
Intelligence 20 (
5)
Wisdom 18 (4)
Charisma 16 (
3)
Size: Medium
Height: 5’ 1"
Weight: 240 lb
Skin:
Eyes:
Hair:
Total Hit Points: 43

Speed: 30 feet

Armor Class: 15 = 10 +5 [dexterity]

Touch AC: 15
Flat-footed: 15 [uncanny dodge]
Initiative modifier: +9 = +5 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +12 = 5 [base] +5 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +8 = 4 [base] +4 [strength]
Attack (unarmed): +8 = 4 [base] +4 [strength]
Attack (missile): +9 = 4 [base] +5 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common Draconic Elven Gnome Halfling Orc

Feats:

Improved Initiative
Lightning Reflexes
Nimble Fingers
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 5 =
+5
Balance Dex* 7 =
+5
+2 [tumble]
Bluff Cha 5 =
+3
+2 [tiefling]
Climb Str* 13 =
+4
+9
Concentration Con 4 =
+4
Craft_1 Int 5 =
+5
Craft_2 Int 5 =
+5
Craft_3 Int 5 =
+5
Diplomacy Cha 5 =
+3
+2 [sense motive]
Disable Device Int 16 =
+5
+9 +2 [nimble fingers]
Disguise Cha 12 =
+3
+9
Escape Artist Dex* 14 =
+5
+9
Forgery Int 5 =
+5
Gather Information Cha 3 =
+3
Heal Wis 4 =
+4
Hide Dex* 16 =
+5
+9 +2 [tiefling]
Intimidate Cha 3 =
+3
Jump Str* 6 =
+4
+2 [tumble]
Listen Wis 13 =
+4
+9
Move Silently Dex* 14 =
+5
+9
Open Lock Dex 16 =
+5
+9 +2 [nimble fingers]
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 5 =
+5
Search Int 5 =
+5
Sense Motive Wis 13 =
+4
+9
Sleight of Hand Dex* 14 =
+5
+9
Spot Wis 13 =
+4
+9
Survival Wis 4 =
+4
Swim Str** 4 =
+4
Tumble Dex* 14 =
+5
+9
Use Rope Dex 14 =
+5
+9

  • = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Tiefling:

+2 dexterity, +2 intelligence, -2 charisma (already included)

+2 on listen and spot checks (already included)

Darkness once per day

Darkvision (see 60 feet in pitch-dark)

Cold, fire, & electricity resistance 5
“Native outsider.” Check with your referee.

Level adjustment +1

Rogue:
Sneak Attack +3d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Bio:

Thw Night’s Wind has been a rumor to all. He is in search of a adventuring group so he may join them and find a search of treasure more easily!

The Night's Wind

eyes of the deap Jarmaha