Seablade Lowbear

A wild elf with a few tricks up his sleave.


Seablade Lowbear

Male Wild Elf Battle Sorcerer 6
Chaotic Good
Representing Andrew Zigler

Strength 15 (2)
Dexterity 20 (
Constitution 15 (2)
Intelligence 10 (
Wisdom 12 (1)
Charisma 18 (

Size: Medium
Height: 5’ 7"
Weight: 150 lb
Skin: Tan
Eyes: Dark Brown
Hair: Dark Brown; Straight; Beardless

Total Hit Points: 48

Speed: 30 feet

Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity in armor]

Touch AC: 14 Flat-footed: 14

Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +7 = 2 [base] +5 [dexterity]
Will save: +6 = 5 [base] +1 [wisdom]
Attack (handheld): +6 = 4 [base] +2 [strength]
Weapon Finesse: +9 = 4 [base] +5 [dexterity]
Attack (unarmed): +6 = 4 [base] +2 [strength]
Attack (missile): +9 = 4 [base] +5 [dexterity]
Grapple check: +6 = 4 [base] +2 [strength]

Light load:66 lb. or less
Medium load:67-133 lb.
Heavy load:134-200 lb.
Lift over head:200 lb.
Lift off ground:400 lb.
Push or drag:1000 lb.

Languages: Common Elven

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Composite Longbow +2 [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.; arcane spell failure 20%]

Hawk familiar


Eschew Materials Improved Unarmed Strike Weapon Finesse

Bluff Cha 4 = +4
Knowledge (arcana) Int 5 = +0 +5
Search Int 2 = +0 +2 [elf]
Spellcraft Int 6 = +0 +4 +2 [Knowledge, arcane]
Spot Wis 3 = +1 +2 [elf]

The hawk confers +3 on spot checks in well-lit conditions.
If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Sorcerer spells: 5 per day

First-level Sorcerer spells: 6 (5+1) per day

Second-level Sorcerer spells: 5 (4+1) per day

Third-level Sorcerer spells: 3 (2+1) per day

Wild Elf:

  • +2 dexterity / -2 intelligence (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Low-light vision
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors

Battle Sorcerer:

  • Familiar / Alertness, etc.
  • Can know only limited numbers of spells
  • Battle sorcerers know fewer than other sorcerers.
  • Battle sorcerers also have fewer spell slots daily.
  • Battle sorcerers get light armor and a simple/1 handed martial weapon.
  • High charisma gains bonus spells daily

Seablade Lowbear’s Equipment:

32 lb Weapons / Armor / Shield (from above) 3 lb Arrows (quiver of 20) x1 2 lb Backpack 5 lb Bedroll 0 lb Flint and steel 10 lb Rations (1 day) x10 4 lb Waterskins x1 _____ 56 lb Total

Hawk familiar: Str 6 Dex 17 Con 10 Int 8 Wis 14 Chr 6; Hit points: 18; Initiative 3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 20 (2 size, +3 dex, +2 natural, +3 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +5, Will +7, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;

{{{Sorcerer Variant: Battle Sorcerer}}}

The battle sorcerer is no weak arcanist, hiding behind the fighters. Instead, she is a capable physical combatant who mixes magical prowess with fighting skill.
Hit Die

Base Attack Bonus

The battle sorcerer uses the base attack bonus progression of the cleric.
Class Skills

Remove Bluff from the battle sorcerer’s class skill list. Add Intimidate to the battle sorcerer’s class skill list.
Class Features

The battle sorcerer has all the standard sorcerer class features, except as noted below.
Weapon and Armor Proficiency

At 1st level, a battle sorcerer gains proficiency with any light or one-handed martial weapon of the character’s choice. She also gains proficiency with light armor.

A battle sorcerer can cast sorcerer spells derived from her class levels of battle sorcerer while in light armor without the normal arcane spell failure chance.

A battle sorcerer has fewer daily spell slots than a standard sorcerer. Subtract one spell per day from each spell level on Table: The Sorcerer (to a minimum of zero spells per day). For example, a 1st-level battle sorcerer may cast four 0-level spells and two 1st-level spells per day (plus bonus spells, if any).

A battle sorcerer knows fewer spells per spell level than a standard sorcerer. Subtract one spell known from each spell level on Table: Sorcerer Spells Known (to a minimum of one spell per spell level). For example, a 4th-level battle sorcerer knows five 0-level spells, two 1st-level spells, and one 2nd-level spell. When she reaches 5th level, the battle sorcerer learns one additional 1st-level spell, but doesn’t learn an additional 2nd-level spell (since two minus one is one).


Raised in a remote forest on the edge of a forgotten inland sea. Seablade long ago left to begin his adventuring.

Seablade Lowbear

eyes of the deap RedIron